
Echoes of the Aztec Beast
Echoes of the Aztec Beast
First game made with godot 4.3, Entry for VimJam5
Our adventurous coati named Fee found an old ruin while exploring their local jungle. While inspecting the closer she found herself in a pickle and is now trying to escape an ancient beast. During the escape she needs to overcome many obstacles to reach the exit.
Solve Minigames like in WarioWare and escape the Beast.
How to play
You are auto-running on the main map, if you reach an obstacle, solve the Minigame. Keep running until you reach the Exit. Keep a good distance from the the Beast, if it catches you, it's Game Over. Don't let the Timer run out or bad things will happen.
Controls
Every Minigame has a little introduction at the start, LMB (left-click) to start the Microgame. Most of the Microgames are solvable by clicking on something, keep an eye on special mouse and control prompts like RMB.
Use LMB to click through the prolog (Comic) or hold RMB to skip.
Credits
- @furudbat - Programming
- @blacktiger5 - Art
3rd party assets
Music
- by Kevin MacLeod (incompetech.com)
- Sinister Instrumental Music: Antenalosmusic
- Ancient Ruins: Wolfgang_
Sounds
Sounds from OpenGameArt.
For more details, see CREDITS.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | FuruDBat, Blacktiger5 |
Genre | Racing, Adventure, Puzzle |
Made with | Godot |
Tags | Furry, Godot, minigames, Mouse only, Pixel Art |
Code license | MIT License |
Asset license | Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Mouse |
Links | GitHub, Bluesky, Bluesky - Artist, Twitter/X |
Development log
- Post Jam UpdateNov 30, 2024
Comments
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Hey good job on this! I like the art style!
The puzzles were satisfying but aren't interesting enough to play it more than a few times. I kept getting stuck on the 2nd turn the artwork puzzle. It was just hard for me to see what it was supposed to be and was already running out on time usually.
I think if the puzzles were in a random order it might have made me try a few more times. Like if I got that puzzle first I could probably have time to figure it out and then could complete it faster later.
But I enjoyed it for the time I did play it!
Two miscellaneous but specific other feedbacks: